Logs for #eulora

Go to: #trilema #pizarro #asciilifeform #trilema-mod6 #chainstate #eulora

2019-6-30 | 2019-8-1

feedbot: http://ossasepia.com/2019/07/17/the-mirror-land-notes-on-graphics-for-eulora-iii/ << Ossa Sepia -- The Mirror Land (Notes on Graphics for Eulora, III)
diana_coman: hello Streamertail
Streamertail: Hello diana_coman
Streamertail: I just downloaded Eulora yesterday, I am in the process of following the steps outlined in http://www.eulorum.org/Account_Setup
diana_coman: cool, let me know if you need help
Streamertail: Thanks, will do!
diana_coman: Streamertail99: if you are on a connection that drops every 5 minutes, you'll not get anywhere with the game
feedbot: http://ossasepia.com/2019/07/20/the-young-hands-club/ << Ossa Sepia -- The Young Hands Club
butterfly_: hii
feedbot: http://ossasepia.com/2019/07/24/naked-models-notes-on-graphics-in-eulora-iv/ << Ossa Sepia -- Naked Models (Notes on Graphics in Eulora, IV)
feedbot: http://ossasepia.com/2019/07/29/overview-of-ffa-ch1-ch19/ << Ossa Sepia -- Overview of FFA Ch1 - Ch19
diana_coman: in other planeshittism of extreme stink: wtf the skills (!!) and inventory windows use *map sectors* and moreover have them hardcoded in widgets in xml, arghhh
diana_coman: and the shaders are SUCH a sad pile of spaghetti...
mp_en_viaje: so basically a skill is a zone ?
diana_coman: neah, that would be too logical
diana_coman: the "podium" on which the little character thingie is in the inventory window is a "zone" , a sector on the map
diana_coman: now, what exactly do skills have to do with that I can't even
mp_en_viaje: a yes yes
mp_en_viaje: i remember that
mp_en_viaje: the idea is you can see the armor previewed o nyour char
diana_coman: yes,the idea of the doll is fine, but wtf do you need a sector MAP to see the armor on your char?
diana_coman: plus not even sure it makes that much sense anyway because: 1. the items themselves are shown there anyway 2. you see it directly on the char, what ; it sounds to me a bit like that "small inventory" window thing - something else to have but not really much utility to it
diana_coman: (meanwhile I realised why sector there - to show the 3d thing, it needs to be somewhere in the "world"; but that doesn't quite explain why this sort of artificial has-to-be-sector has any place in the actual world map otherwise)
diana_coman: at any rate, for now at least I just cut it out; if it's *really* wanted back, can be added as what it is - an artificial, GUI "sector", strictly GUI's concern and nobody else's
mp_en_viaje: diana_coman, because doll "can't exist" in "vacuum"
mp_en_viaje: pretty sure they put it in because "all others games have it", which seems to be about 130-150% of all the design decision process in pantsuit world anyway
mp_en_viaje: and they had no client-server separation in any sense, "wtf do you mean, VIRTUAL SECTORS!!!"
mp_en_viaje: cognitively immature twits "designing"
diana_coman: myeah

2019-6-30 | 2019-8-1